![]() ![]() Attack knockback resistance: This is how much the entity can resist knockback effects.Attack knockback: This is how much the entity deals with knockback.Armor protection base value: Sets the number of built-in armor points the mob has.Attack strength: Sets the amount of damage the mob deals when attacking.Tracking range: This controls how far the entity can be seen by the player (e.g.Follow range: Follow range defines the distance the mob will notice/continue chasing the player/target.This is usually 1-3 for an animal and 5 for a monster. Experience amount: Sets the amount of experience earned from killing the mob.Mob health: Sets the health of the mob.Most normal living entities have a step height of 0.6, while rideable entities such as horses have a step height of 1. Step height: Sets the step height of the entity.Most normal mobs move at around 0.25, while faster ones such as spiders and wolves move at 0.3. Movement speed: Sets the movement speed of the mob in some unknown measurement.Illager does not seem to have any effect.Arthropods take extra damage from the Bane of Arthropods enchantment.Undead take extra damage from the Smite enchantment, are healed by Harming and harmed by Healing, and are unaffected by Poison or Regeneration.Creature type: This allows you to set a creature's type, causing certain changes.Mob default drop: the item dropped when the entity is killed.A WaterMob is able to attack, and will not drown in water whilst dying out of it. Behavioural characteristics: A mob set to Mob will be able to attack, while a mob set to Animal cannot attack even if its AI tells it to.There are the settings for the entity behaviour. Death sound: This is the sound that plays when the entity dies.Hurt sound: This is the sound made by the entity when it takes damage to its health.Step sound: This is the sound made by the entity when it steps on blocks.Living sound: This is the ambient sound that plays randomly for the entity.Leave any input blank to make the sound silent. You can also import your own sounds, provided that they are. Entity label: This allows you to set a name for your mob that will show above their head.You can also select a color and bar style for this bar. Boss health bar: This option adds the boss health bar used for the Ender Dragon and Wither to your mob.Creative tab: The dropdown box on the right is the creative tab which the egg should be placed into.This also allows you to set the colors used for the spawn egg. Spawn egg options: Untick the box to remove a mob's spawn egg.Use your texture map as a guide to making your glow map. Glow texture of entity: This is an optional texture map that allows you to make the entity glow similar to how spider eyes glow.Figure out how to get Minecraft's texture files here. This can be a custom texture for a custom model or a retexture of a vanilla model. Texture of entity: Select a texture to map onto your mob's model.Use a logic return block and return true to enable this feature. Entity shake condition: This makes the entity shake similar to zombie villagers when they are being cured.Transparent model condition: The condition when the entity should be transparent.Solid bounding box condition: This makes the entity solid like a boat.Disable collision: This disables collision for the entity.The last box on the right-hand side controls the Y coordinate location where the player sits when riding the entity. ![]()
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